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Showing posts with label rage. Show all posts
Showing posts with label rage. Show all posts

Thursday, July 14, 2016

Download D4 Dark Dreams Dont Die Fullrip KaOS razor1911 from torrent

Download D4: Dark Dreams Dont Die Fullrip KaOS - razor1911 - Perhaps you dont know why nine-year-old me is so tickled; youve never heard the lewd interpretation of the letter D, and thats OK. 

I suspect that D4 creator Swery 65 didnt intend for his lines to take on such sexual meaning, so feel free to disregard the naughty undercurrent. But I also suspect that Swery would approve of my salacious laughter. 

D4 is insanity distilled into adventure-game form, more self-consciously wacky than another Swery game, Deadly Premonition, but more human, too. Or, at least, as human as can be expected for a game in which a grown woman preens herself like a cat and sells you lollipops in the privacy of your own home.

Phillip appears to be high. And you might suspect the same of yourself while playing D4.

Ah yes--that woman is Amanda, and its never clear whether she is (or was) a real feline, or even if D4 protagonist David Young sees her as everyone else does. She slinks around Davids Massachusetts apartment, and swipes and hisses at him like a real cat might on occasion, perhaps due to his inconsistent Boston accent, which comes and goes more often than D4s connections to reality. I recommend cutting the man some slack, however: he lost his wife (and presumably his unborn child) to a violent murder stemming from ex-cop Davids detective work, and his unwavering goal is not just to expose the murderer, but to alter the past in the hope of reuniting himself with the love of his life.
Davids in a unique position to do so thanks to his ability to transcend time and space by inserting himself into the past, though its best not to spend too much time parsing the specifics of Davids skill: logic is a rare commodity in D4, though every event and possibility makes a certain kind of intuitive sense. It would be easy to dismiss the game for its apparent stupidity--this is a game that features a flamboyant (and seemingly gay) fashion designer who claims his mannequin to be his significant other, after all--but D4 is very smart about its stupidity. In cracking open one of the games many magazine articles, I discovered a shrewd and self-aware essay on the insular nature of Japanese culture that compared Japanese social evolution to natural evolution on the island of Galapagos. I didnt expect such thoughtful commentary in a game whose gestures are so very big and loud, yet that commentary is a reminder that when you laugh, D4 is laughing with you.

You can change different characters outfits, and even remove Davids facial hair. That wont keep other characters from talking about your (nonexistent) beard, though.

Like the point-and-click adventures it harks back to, these first few chapters of this episodic game are primarily concerned with narrative, and they accordingly lift ideas from other games that share that inspiration. D4s connection to Myst manifests in the way you move from one pre-prescribed node to the next, rather than walk freely. From these locations, you can swivel in 90-degree arcs, or look slightly to the right or left, to view and interact with the people and objects around you. In other respects, D4 resembles Heavy Rain and Telltales Walking Dead games, in which you perform timed button-presses and stick-wiggles (or arm-swipes and fist-bumps, if you prefer to interact with the game using Kinect, which you can do from beginning to end) that vaguely relate to the melodramatic action occurring on screen. L.A. Noire, too, is invoked in the way D4 has you examining environments and seeking clues to the mystery at hand, though you wont be exercising any ingenuity to decipher what you find: David follows the evidence to its proper conclusion once you collect it.
Like the games it sometimes mirrors, D4 is less concerned with specific interactions than with the events they accompany--and its those events that make the QTE, that widely-hated embodiment of game-design sloth, so joyous in this context. A fistfight aboard a mid-flight jet is a pas de deux of pain in which David engages in ballroom dance with a frightened passenger, hits a baseball with a plastic limb, deafens his opponents by screaming through a megaphone, and dislodges a glass eye, all while cavalierly blowing bubbles. Mimicking these actions using the Kinect enhances the connection you feel with these preposterous moments, which makes it a shame there arent more of them. Basic events like turning and touching arent so compelling, even with motion controls, and for all its improvements, the second-generation Kinect still doesnt correctly react to every movement. Theres no shame in using a gamepad; doing so makes the slower stretches more tolerable.
D4 is insanity distilled into adventure-game form, more self-consciously wacky than another Swery game, Deadly Premonition, but more human, too.

D4 gets serious on occasion--and such moments work surprisingly well given the games general lunacy.

There are enough of these stretches to make the game occasionally drag, though even the monotony has its own brand of D4 charm. A tall man wearing a surgical mask appears from time to time, ready to confuse you with cryptic comments and piercing stares while he menacingly plays with a knife and fork. He has little to say but uses a lot of words to say it--short words that he stretches into five-second phonetics until youre ready to scream "Just get on with it!" When not grinding to a halt, D4 occasionally enjoys engaging with stereotypes so exaggerated its difficult to tell whether Swery intends to mock the people that perpetuate those stereotypes or the individuals that demonstrate them. Authorial intent aside, I wasnt always laughing. That aforementioned fashion guru, for instance, is a hyperactive vessel overflowing with every effete mannerism imaginable--and the stereotypically gay behaviors he doesnt personify are brushed onto a perpetually snide flight attendant.
D4s charm and cheekiness typically mask its discomforts, however. Davids ex-partner Forrest Kayson (a carryover character from Deadly Premonition, though gussied up in a suit and facial hair here) is a Hoover on two legs, vacuuming up frankfurters four at a time. I cannot remember what the conversation was about; all I can recall is the gross and hysterical display of gluttony gone mad. Even when D4 goes wrong, its difficult to stay mad at it. Depending on the order of the options you choose, you could respond to a query of Whats wrong, with a second Whats wrong?. Elsewhere, a quiz minigame (one of several small detours D4 provides) responds to a correct answer with dialogue assigned to a different and incorrect answer. Little errors abound, and in a game meant to immerse you, they might have been distracting or even game-ruining.

Click above for more D4: Dark Dreams Dont Die images.

D4 is not an adventure you get lost in, however, at least not in the way you get lost in Mass Effect or Red Dead Redemption. No--D4 is both the game you are playing and your cooperative partner. I was never not aware of its game-ness, I was never swept away into its world, I was never not aware of the real world around me. I do not mean those statements, however, to serve as a criticism. On the contrary, D4 and I laughed together at its own absurdities. How could we not? The game gamifies its own mechanics, for heavens sake, awarding you points for thoroughly examining your surroundings, and taking them away when you interact with people and objects. There are even online leaderboards that somehow rank you against other players, an absurd and unnecessary feature in an absurd game that doesnt benefit from it in any meaningful way. No, I believe D4 understands itself, and I understand it too. It speaks an unusual language, certainly, and I couldnt blame anyone for finding it nigh incomprehensible, or just plain barmy. But if youre foolhardy enough to buy what its selling, then welcome to the D4 Appreciation Society. There are worse clubs to belong to

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Friday, April 1, 2016

Download Fenix Rage Fullrip Repack Torrent No Survey

Download Fenix Rage Fullrip Repack Torrent No Survey Like its player-punishing peers, Fenix Rage is laser-focused on gameplay, but painfully light on story. The titular protagonist--a superhero-ish creature that could pass for a sugary cereals cartoon mascot--is tasked with taking down an evildoing dude thats wreaking havoc in his world. And thats about it.
Do not be fooled: it might be pretty, but its also painful.
The controls and objectives are similarly straightforward. Fenix must navigate increasingly hazardous stages by jumping and dashing. Thankfully, he possesses the power to do both of these things infinitely, resulting in the games defining hook and most differentiating factor. Where similar games have you mastering more traditional platforming moves, such as running and double-jumping, Fenix Rage first asks you with relearn what many years of Super Mario Bros. have taught you.
Mastering the basics takes a bit of time--and many, many lives--but once you lock them down, the in-the-zone moments come fast and furious. It quickly becomes super-satisfying to blaze through and buzz around levels, dodging enemies and gathering collectibles as you go. The game never wants you to get too comfortable, of course, so new challenges, obstacles, enemies, and other life-siphoning elements are layered on as you progress through the 200-plus levels.
You need to play with fire to break through ice, for example, and, conversely, make friends with the frozen stuff to defy death beams; portals can pinball you around stages; and end-level objectives, as well as enemies, will similarly warp about to keep you on your toes. Boss encounters break up the more standard challenges (if you can even call them that), requiring you to call on varied strategies, from running like hell to inflicting damage with dash attacks.
Mastering the basics takes a bit of time--and many, many lives--but once you lock them down, the in-the-zone moments come fast and furious.
Ending up on the wrong side of any of these hazards brings instant death, something you can count on experiencing dozens and dozens of times during the games most difficult stages. Lightning quick re-spawns alleviate most of the pain, but I wouldve also appreciated the option to skip the levels that threatened to spike my blood pressure beyond any doctor-recommended level, in the manner of Splosion Man.
While Fenix Rage generally tested my skill more than my sanity, it isnt totally void of infuriating moments. On top of not being able to bypass especially patience-trying stages, its later-level challenges sometimes rely too heavily on chaos over creativity; these areas are simply too cluttered with things that want to kill you, as well as those that require near-constant air-catching because theres no solid--or safe--ground below. Expect Flappy-Bird-levels of frustration.
Despite a few controller-chucking moments, I felt more rewarded than relieved upon completing the games nefarious platforming challenges. Like the titles it takes its inspiration from, Fenix Rage is aimed at a very specific audience; if youre not part of the niche following that measures its fun in blistered thumbs, Fenix Rage wont bring you over to the dark side. That said, if you know what youre signing up for, you will appreciate the opportunity to prolong the pain in a variety of unlockable minigames and modified challenges, some of which are capable of crushing the soul of even the most hardened player. Id still crown Super Meat Boy king of this genre, but thanks to inspired mechanics, variety-packed pacing, and satisfyingly steep challenges, Fenix Rage can proudly stand next to its protein-packed inspiration
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